As historians we are told to interrogate our sources, trained to see connections, and build a historical argument based on primary, secondary, archeological, and physical documentation. As distant observers of past events, we look for detail and nuance—and for new ways to glean what lives within the silences.
In a lot of ways, this is not far from being an audience member at a Punchdrunk theatrical experience.
Nearly a decade ago as part of a piece on breaking the fourth wall, I described a play called Sleep No More—a co-production between Emursive and Punchdrunk. In this retelling of Shakespeare’s Macbeth the companies adapted three warehouses in New York City to create a massive theatrical experience. As the story unwound the audience meandered through five floors of sets in a fictional McKittrick hotel, stumbling upon scenes and story elements that included more than just the actors performing before us.

Since that production, I have been fascinated with the storytelling methodology of immersive theater, and in June of 2021, as part of Punchdrunk’s online educational offerings, I took a course on Introduction to Design. I hoped that the course would give me some insight into how immersive theatre layers on different elements of sound, visual spectacle, movement, and narrative cues to build a story that demands the active use of observation by their audience.
Continue reading “Three Lessons on Historical Storytelling from Punchdrunk”